The team has compiled a table showcasing ongoing efforts. While we've touched on some optimizations, there's more in the pipeline. Mainly the Nintendo Switch, like the blurred UIs, are being discussed and addressed by our designers and customer support team. Today, let's dive into what we're doing on the optimization aspect.ģ,Quality of Life ImprovementsWe’ve recently added two new game designers to the porting team to work on some of the QOL changes that players have been asking for. We've categorize our efforts for the console version into three parts: optimization (with some smoother experience upgrades), fixing bugs, and adding some fresh content. These updates tackle some issues, but there's more to come. By the time you're reading this, the PS5 patch might already be live, and Xbox X|S is gearing up for action. There's an update in the works for PS5 and Xbox X|S. This post is a quick update on what's happening behind the scenes for the Sandrock consoles. Now, because console platforms have a different review and update process than PC, you haven't seen many updates roll out just yet. We've got your concerns and are actively working to fix things up. Worried about if we're care consoles enough? Nah, we're here to stay, and we hear you loud and clear. Some of you are wondering why the PC version got a bunch of patches, and the console one's been sitting in the dust. Since the launch of 'My Time at Sandrock,' we've been getting feedback from all of you who snagged the console version.
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